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Master of Fine Arts in Game Design (STEM) New York Film Academy - Los Angeles Campus New York Film Academy - Los Angeles Campus, USA

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USD 35454

Annual Tuition Fee

*Subject to change and other fees
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USD 75

Application Fee

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24 months


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Program Overview

The educational objectives in the Master of Fine Arts in Game Design are to teach students the art and craft of game design and storytelling at the professional level, through a strict regimen consisting of lectures, seminars, and total-immersion workshops. MFA students in the game design school’s program will:

  • Acquire the skills of game prototyping, playtesting, iteration, presentation, and collaboration.
  • Know how to prototype multiple games regardless of technical skills.
  • Know how to develop software using industry standards — including workflow, multiple platforms, and coding.
  • Be able to deconstruct any game experience into formal, dramatic, and dynamic systems.

During the first semester students are introduced to the concept of game design by understanding the evolution of games. Students start with board and card games, then through to paper and dice games before studying recent developments from early digital games to highly-advanced 3D graphics and deep, immersive story-driven games. Students begin designing games from the very beginning, as they are asked to modify a game from its original intent. They are introduced to the world of interactive writing, beginning with concepts such as Aristotle’s Poetics and traveling through postmodern narrative.

Once a foundation in narrative theory is established, the game design school’s MFA students are then introduced to the tools, theory, and craft of storytelling in an interactive medium. They are given a foundational understanding of video games, which will create a baseline language for discussion and interaction throughout the program. Finally, students are introduced to essential game technology, which helps inform what is possible today in video games. Students also have an introduction to animation class, which is intended to give our future designers and writers a taste of what goes into the 3D animation process found in video games.

In the second semester, MFA students continue game deconstructions as a tool for deepening their understanding of game design. They also create their first original video game concept. These ideas are shared and workshopped in class, as students increase their skills and confidence in programming, narrative, and design. Students also study the history of film, giving depth to their understanding of narrative culture.

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Additional Information

Program Level Master's Degree

College/University Processing Time 14 Days

Program Format Full-Time

Optional Practical Training (OPT) work permit

Program Intake


Aug 2024


Jan 2024, May 2024

General Admission Requirement

    Academic Requirement

    • Minimum Level of Education Required: To be accepted into this program, applicants must have a Bachelor's Degree.

    6.5 IELTS Score
    79 TOEFL Score Minimum Overall Score
    101 Duolingo Minimum Overall Score
    60% CGPA Minimum Overall Score

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    Tuition Fee

    The values given below are estimated figures, excluding extra charges like material fee, student activity fees, athletic fees, health care, etc., for courses. To know more, please visit the Programs page.

    Average Tuition Fee Per Year


    Tuition Fee

    USD 75

    Application Fee

    19000 Per year

    Average Cost of Living

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